The Aethervale

Command Palette

Search for a command to run...

Admin
npc

Flight-Leader Pippin

Flight-Leader Pippin
Flight-Leader Pippin
CR 5
Small humanoid (Muridae), Neutral Good
Reveal Stat Block
Armor Class
16 (Studded Leather)
Hit Points
65 (10d6 + 30)
Speed
25 ft., climb 25 ft.
str
10
+0
dex
18
+4
con
16
+3
int
12
+1
wis
14
+2
cha
16
+3

Saves DEX +7, CHA +6

Skills ANIMAL_HANDLING +7, ACROBATICS +10, PERFORMANCE +6, STEALTH +7

Senses darkvision 60 ft., passive Perception 14

Languages Common, Muridae

Traits

Nimble Escape.Pippin can take the Disengage or Hide action as a bonus action on each of his turns.
Beetle-Binder.Pippin has advantage on Animal Handling checks made to interact with giant beetles.
Aerial Maneuvers.While mounted on a flying or climbing creature, Pippin can grant his mount a +2 bonus to AC as a reaction.

Actions

Multiattack.Pippin makes two attacks with his Needle-Rapier or his Shortbow.
Needle-Rapier.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Shortbow.Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Leaf-Kite Dive (Recharge 5-6).Pippin glides up to 30 feet in a straight line and makes a melee attack with advantage. On a hit, the target takes an extra 10 (3d6) damage and must succeed on a DC 14 Strength save or be knocked prone.

Flight-Leader Pippin

Flight-Leader Pippin is the most celebrated young officer in the Acorn Guard and the commander of the "Storm-Wings" flight based in The Crown City of Ardor. Charismatic, daring, and perhaps a bit too fond of showing off, Pippin is a local hero among the Briar-Kin youth. He is almost never seen without his mount, a massive and unusually intelligent iridescent stag-beetle named Thunder.

While Grand Warden Hekka represents the discipline of the Guard, Pippin represents its heart. He is a master of the leaf-kite and has pioneered several high-risk maneuvers that have since become standard training for new recruits. His ability to bond with even the most temperamental beetles is legendary, a talent he attributes to his grandmother, who was a renowned animal-speaker.

Pippin’s primary duty is patrolling the outer edges of the canopy and training new beetle-riders. He is a firm believer that the Mousefolk should be more open to the world, often arguing that trade with the "Tall Races" could provide the Muridae with the resources they need to truly flourish.

Secret Motivation: Pippin is obsessed with the legend of the Great Owl. He spends his nights flying higher than any other guard, searching for the goddess's mythical perch atop the Mother-Tree. He believes that finding her is the key to securing the Mousefolk's future.

Adventure Hook: One of Pippin’s star pupils has gone missing during a training flight near the Gull-Watch Towers. Pippin suspect the student was snatched by a particularly large gull and asks the party to help him stage a daring rescue mission into the bird's cliff-side nest.