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npc

Quartermaster Thorne

Quartermaster Thorne
Quartermaster Thorne
CR 4
Medium humanoid (human), Neutral
Reveal Stat Block
Armor Class
15
Hit Points
75
Speed
30 ft.
str
12
+1
dex
16
+3
con
14
+2
int
14
+2
wis
16
+3
cha
18
+4

Saves WIS +5, CHA +6

Skills INSIGHT +7, PERSUASION +8, PERCEPTION +5

Senses passive Perception 15

Languages Common, Undercommon, Thieves' Cant

Traits

Pragmatic Neutrality.Thorne has advantage on Charisma (Persuasion) checks to settle disputes between rival factions.
Market Sense.Thorne can accurately assess the value of any non-magical item and has advantage on Wisdom (Insight) checks to determine if someone is lying about a trade or contract.

Actions

Multiattack.Thorne makes two attacks with his heavy mace.
Heavy Mace.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) force damage.
Commanding Presence (Recharge 5-6).Thorne shouts a command to up to three allies within 30 feet. Each ally can use its reaction to make one weapon attack.

Quartermaster Thorne

Role: Leader of the Drift-Market Location: The Drift-Market, Western Continent

The pragmatic and well-connected leader of the Drift-Market. Thorne maintains neutrality among the rival mercenary bands of the Broad Swells, ensuring that trade flows and contracts are respected.