The Aethervale

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npc

Captain Ghost-Wake Graves

Captain Ghost-Wake Graves
Stat Block
CR 7
Reveal Stat Block
Armor Class
16
Hit Points
95
Speed
30 ft.
str
16
dex
18
con
16
int
10
wis
14
cha
12
str
16
+3
dex
18
+4
con
16
+3
int
10
+0
wis
14
+2
cha
12
+1

Senses passive Perception 17

Languages Common, Undercommon

Traits

Cunning Action.On each of his turns, Graves can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn).Graves deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll.

Actions

Multiattack.Graves makes two attacks with his rapier or two with his Silencing Pistol.
Rapier.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Silencing Pistol.Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 7 (2d6) thunder damage. On hit, a 10-foot sphere of magical silence centers on the target until the start of Graves's next turn.

Appearance

Captain "Ghost-Wake" Graves is a pale, gaunt human with eyes that seem to hold the darkness of the deep ocean. He wears a Steamfort naval uniform that is unnervingly clean and crisp, despite his ship being a silent hunter of the abyssal trenches. He moves with a calculated, rhythmic grace that suggests he is always listening to something no one else can hear.

Personality

Professional, quiet, and absolutely relentless. Graves rarely speaks above a whisper and expects the same from his crew. He views sound as a tactical weakness and has a deep-seated hatred for the "noisy" smugglers and pirates of the Broad Swells.

Secret Motives

Graves is a fanatical loyalist to Admiral Thorne. He believes that only through absolute naval control can the Aethervale be safe from the "chaos of the waves." He is willing to sacrifice his own crew and ship if it ensures the successful deployment of the weaponized Leviathans.

Combat Tactics

Graves specializes in ambush and stealth. In person, he uses a "Silencing Pistol"—a custom Aether-weapon that creates a 10-foot sphere of magical silence upon impact, neutralizing spellcasters. He is a tactical genius who uses the darkness of the ocean to isolate and dismantle his opponents one by one.