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monster

Mycelial Stalker

Mycelial Stalker
Mycelial Stalker
CR 3
Medium Plant, Lawful Evil
Reveal Stat Block
Armor Class
14 (Natural Armor)
Hit Points
65 (10d8 + 20)
Speed
30 ft., climb 30 ft.
str
12
+1
dex
18
+4
con
14
+2
int
10
+0
wis
14
+2
cha
8
-1

Traits

Bioluminescent Pulse.The stalker sheds dim blue light in a 10-foot radius. It can suppress or resume this light as a bonus action. While suppressed, the stalker has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
Spore Sense.The stalker magically senses the location of any creature within 60 feet that is infected by fungal spores, carrying fungal equipment, or standing within 5 feet of a fungal growth. It can also sense the presence of 'The Severed' (hybrids with individual agency) within 120 feet.
Amorphous Movement.The stalker can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack.The stalker makes two Obsidian Claw attacks.
Obsidian Claw.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) poison damage. If the target is wearing nonmagical heavy armor, the armor takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Paralyzing Vent (Recharge 5–6).The stalker releases a fine mist from its gill-slits in a 10-foot radius. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature is paralyzed. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spore Flicker.The stalker dissolves into spores and teleports up to 40 feet to an unoccupied space it can see. The destination must be within 5 feet of a fungal growth, a creature carrying spores, or a patch of damp masonry/organic matter.

Mycelial Stalker

The Mycelial Stalker is a horrifying testament to Mycelia-Zul’s architectural genius—a creature designed not for the labor of the hive, but for the surgical extraction of threats. Standing taller and more willow-thin than their feral Spore-Cougher kin, these assassins are composed of dense, corded bundles of fast-twitch fungal fibers. Their skin is a translucent, sickly membrane that pulses with a rhythmic, bioluminescent blue light, revealing the high-pressure sap and magical toxins circulating within.

Unlike natural life, the Stalker does not breathe; it "vents" a fine, paralyzing mist from gill-slits located along its elongated neck and spine. Its limbs end in obsidian-hard claws shaped like jagged shelf fungi, capable of slicing through dwarven plate as if it were soft peat. The most unsettling aspect of the Stalker is its movement: it does not walk so much as it "flickers." By dissolving its physical form into the microscopic spore-cloud of the World-Root, it can instantaneously travel through the subterranean fungal network, emerging from floorboards, damp masonry, or even the fungal patches growing on a victim’s own equipment. Within the hierarchy of the Viridian Cradle, the Stalkers are the silent enforcers of the Deep-Root Tenders, acting as the vengeful immune system of a god that views individual thought as a terminal disease.

Secret Motivation: While most fungal organisms seek only to expand and assimilate, the Mycelial Stalkers possess a specific, chilling directive programmed by Mycelia-Zul: The Preservation of the Silence. They are driven to hunt down "The Severed"—any fungal hybrid like Fizig the Apothecary who has achieved individual agency. The Stalkers view free will as a corruption of the "Great Song" of the hive-mind. Beyond mere killing, they seek to "re-index" their targets. When a Stalker kills a high-value individual, it often drags the corpse back to a spawning pool not for food, but to extract the victim's memories and secrets into the Overmind, ensuring that even in death, the enemy's knowledge is assimilated into the fungal collective.

Adventure Hook: The Whispering Walls of Kigum: A series of high-profile disappearances has paralyzed the nobility of Kigum. Victims vanish from locked rooms, leaving behind nothing but a faint smell of damp earth and a trail of glowing blue slime leading to the ventilation grates. Rumors have reached the players that the latest victim, a cartographer’s apprentice, was carrying a partial copy of Lady Elara’s ancestral map to Steamfort. The Azure Spore Brotherhood is publicly blaming "sewer mutants," but a local urchin claims he saw a "man made of blue vines" step out of a solid stone wall to snatch the apprentice. The players are hired to find the apprentice before his mind—and the secrets of the map—are fully digested by the Stalker lurking in the city’s foundations.