The Aethervale

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monster

Assassin

Assassin
Assassin
CR 8
Small Humanoid, Neutral
Reveal Stat Block
Armor Class
16
Hit Points
97 (15d8 + 30)
Speed
30 ft.
str
11
+0
dex
18
+4
con
14
+2
int
16
+3
wis
11
+0
cha
10
+0

Traits

Evasion.If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated|XPHB condition.

Actions

Multiattack.The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword.m 7, reach 5 ft. ({@damage 1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned|XPHB condition until the start of the assassin's next turn.
Light Crossbow.r 7, range 80/320 ft. ({@damage 1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Assassin

Assassin

Contract Killer

Assassins are professional killers skilled at stealthily approaching their victims and striking unseen. Most assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them break into secure areas or avoid capture.

Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an assassin's distinctive habits.