The Aethervale

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The Shrouded Boughs Encounters

The Shrouded Boughs Encounters

The Shrouded Boughs Encounters

The environment of The Shrouded Boughs is one of extreme verticality and shifting visibility. DM should roll for encounters based on the characters' current layer (Canopy or Roots).

Canopy Encounter Table (d10)

d10EncounterDescription
1Giant Gull ScoutA Huge bird circles above, evaluating the party for a dive attack.
2Beetle-Cavalry PatrolTwo Acorn Guard guardsmen on iridescent beetles demand to see the party's passage-leaf.
3Strangle-Vine PatchA section of the walkway is overgrown with sentient, aggressive vines.
4Zephyr the GlidistA freelance messenger nearly crashes into the party, sharing news of a coming gale.
5Canopy-Leaper AmbushA feline monstrosity drops from a higher branch, attempting to drag a character into the foliage.
6Resin-LeakA branch begins to spray warm, sticky sap, creating difficult terrain and potential restraint.
7Abandoned Leaf-KiteA damaged glider is tangled in the branches, containing a coded message.
8Aether-Wasp SwarmA cloud of glowing insects attracted to the party's magical equipment.
9Singing-Moss DriftA patch of moss vibrates violently in response to the party's conversation, potentially causing sonic damage.
10Mist-ViperA shimmering snake coiled around a branch, nearly invisible in the high fog.

Root-Level Encounter Table (d10)

d10EncounterDescription
1Mist-StalkerA shadowy monstrosity made of solidified fog emerges from the deep labyrinth.
2Root-Crab NestA massive crab defends a cluster of eggs hidden within a mangrove root.
3Driftwood SkiffA Mist-Whisker scavenger offers to trade shipwreck artifacts for fresh food.
4The Root-SpeakerAn enigmatic hermit provides a cryptic prophecy in exchange for lore about the Aether-Sink or a rare natural component.
5Rising TideThe water level suddenly rises, forcing the party to climb or swim.
6Aether-Leech SwarmTranslucent parasites attempt to attach to characters to drain their magical energy.
7Shipwreck DebrisA floating section of a human galleon containing a locked chest.
8Mist-Turtle TugA large turtle hauling a heavy cargo-raft passes by, potentially offering a ride.
9Ghost-Leaf DriftA group of withered, necrotic leaves attempts to drain the party's life-force.
10The Echoing Grotto EntranceThe party finds a hidden passage where the mist begins to sing.

Environmental Hazards

  • Zero-Visibility Fog: Every 1d4 hours, the mist thickens. Perception checks relying on sight are made with disadvantage.
  • Branch-Shudder: During strong winds, the canopy sways. DC 13 Dexterity save to avoid falling prone.
  • Corrosive Brine: Prolonged exposure to the root-level water can degrade highly refined non-magical metals, leaving common salvaged scrap unaffected (check every 24 hours).