The Aethervale

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npc

Chief Engineer Kora Flint

Chief Engineer Kora Flint
Chief Engineer Kora Flint
Medium humanoid (human), Neutral Good
Reveal Stat Block
Armor Class
15 (Reinforced Work Jumpsuit)
Hit Points
52 (8d8 + 16)
Speed
30 ft.
str
10
+0
dex
14
+2
con
14
+2
int
18
+4
wis
12
+1
cha
11
+0

Traits

Master of Mechanics.Kora has advantage on checks made to identify, repair, or sabotage Aetheric machinery.
Grease and Soot.Kora has resistance to fire damage from her constant exposure to high-temperature forges.

Actions

Aether-Wrench.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) lightning damage.
Portable Sentry (1/Day).Kora deploys a small mechanical sentry in an unoccupied space within 5 feet. The sentry has AC 15, 20 HP, and can make one 'Bolt' attack (+6 to hit, 1d8 force) as a bonus action on Kora's turn.

Chief Engineer Kora Flint

Title: Mistress of the Ironclad Works
Role: Kora is a human woman whose skin is permanently stained with grease and soot. She is the brilliant mind behind Steamfort’s most advanced airships and mechs. She is a workaholic who rarely sleeps, preferring to spend her nights in her workshop, surrounded by humming gears and blueprints. She is deeply respected by the dwarves for her technical genius.

Secret Motivation: Kora has discovered a "flaw" in the Aether-cores she designs. They are tuned to a frequency that makes them susceptible to remote control. She suspects that someone within the Syndicate—or perhaps someone even higher—is planning to use this flaw to turn the city’s entire robotic workforce against its inhabitants. She has built a "Kill-Switch" but needs someone to help her plant it in the Central Aether-Core.

Adventure Hook: Kora asks the party to help her "test" a new submersible in the waters near Crystal Cove. The test is a cover for her real mission: to plant the Kill-Switch in an underwater Aether-relay.