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monster

Molydeus

Molydeus
Molydeus
CR 21
Huge Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
216 (16d12 + 112)
Speed
40 ft.
str
28
+9
dex
22
+6
con
25
+7
int
21
+5
wis
24
+7
cha
24
+7

Traits

Legendary Resistance (3/Day).If the molydeus fails a saving throw, it can choose to succeed instead.
Magic Resistance.The molydeus has advantage on saving throws against spells and other magical effects.
Magic Weapons.The molydeus' weapon attacks are magical.

Actions

Multiattack.The molydeus makes three attacks: one with its weapon, one with its wolf bite, and one with its snakebite.
Demonic Weapon.mw 16 to hit, reach 15 ft., one target. ({@damage 2d10 + 9) slashing damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 6d8 slashing damage from the hit.
Wolf Bite.mw 16 to hit, reach 10 ft., one target. ({@damage 2d6 + 9) piercing damage.
Snakebite.mw 16 to hit, reach 15 ft., one creature. ({@damage 1d6 + 9) piercing damage, and the target must succeed on a 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.
Legendary Actions.The creature can take 3 legendary actions...
Attack.The molydeus makes one attack, either with its demonic weapon or with its snakebite.
Move.The molydeus moves without provoking opportunity attacks.
Cast a Spell.The molydeus casts one spell from its Innate Spellcasting trait.

Molydeus

Molydeus

The most ruthless and dangerous of demons—more feared than the dreaded balor—the molydeus speaks with the authority of the demon lord it serves as it enforces its master's will. Standing some 12 feet tall, a molydeus has a red-skinned, humanoid body and two heads—one that of a slavering wolf and the other that of a serpent with dripping fangs perched atop a long neck.

Molydei might guard their masters' possessions, roam the battlefields of the Abyss to ensure the loyalty of troops, or bring swift death to their enemies.

Branded and Bound

When a demon earns the attention of a demon lord through ferocity, cunning, or an act of surprising devotion, the demon lord might reward such service by snatching up the fiend and subjecting it to excruciating torments to remake it into a molydeus.

Voice of the Master

A demon lord has a direct link to its molydeus and uses the serpent head to communicate its wishes. A molydeus is, therefore, said to utter its master's will, commanding other demons to carry out orders and using violence to ensure they obey. A molydeus must constantly be ready for the scrutiny of its master, for the demon lord can decide at any moment to observe the molydeus through the serpent. Thus, there is no room for treachery in a molydeus.

Special Weapon

As part of a demon lord's trust in its molydeus, it bestows a powerful weapon upon the guardian demon. The demon lord fashions the weapon from a portion of the fiend's essence, so that the demon and its weapon are forever bound. If the molydeus dies, the weapon dissolves into a pool of foul-smelling slime. It's possible to steal such a weapon, but a molydeus deprived of its weapon will stop at nothing to regain it.

The weapon a molydeus wields reflects the nature of its master. Those that serve Baphomet carry a glaive; Demogorgon, a whip; Fraz-Urb'luu, a battleaxe; Graz'zt, a greatsword; Orcus, a morningstar; and Yeenoghu, a flail. The weapon's form doesn't affect its capabilities.

Dark Guardians

One of the chief tasks of any molydeus is to help protect its master's amulet—the most prized possession of any demon lord. Each of these dangerous relics allows a demon lord to return to life in the Abyss if the unthinkable occurs and its abyssal form is destroyed. As useful as these amulets are, they are also liabilities—because, armed with an amulet, a creature can coerce the demon lord to which it belongs into doing its bidding, or can strand it in the Abyss if the amulet is destroyed.