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monster

Yeenoghu

Yeenoghu
Yeenoghu
CR 24
Huge Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
20 (natural armor)
Hit Points
333 (23d12 + 184)
Speed
50 ft.
str
29
+9
dex
16
+3
con
26
+8
int
15
+2
wis
24
+7
cha
15
+2

Traits

Legendary Resistance (3/Day).If Yeenoghu fails a saving throw, he can choose to succeed instead.
Magic Resistance.Yeenoghu has advantage on saving throws against spells and other magical effects.
Magic Weapons.Yeenoghu's weapon attacks are magical.
Rampage.When Yeenoghu reduces a creature to 0 hit points with a melee attack on his turn, Yeenoghu can take a bonus action to move up to half his speed and make a bite attack.

Actions

Multiattack.Yeenoghu makes three flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack): 1. The attack deals an extra 13 (2d12) bludgeoning damage. 2. The target must succeed on a 17 Constitution saving throw or be paralyzed until the start of Yeenoghu's next turn. 3. The target must succeed on a 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu's next turn.
Flail.mw 16 to hit, reach 15 ft., one target. ({@damage 1d12 + 9) bludgeoning damage.
Bite.mw 16 to hit, reach 10 ft., one target. ({@damage 1d10 + 9) piercing damage.
Legendary Actions.The creature can take 3 legendary actions...
Charge.Yeenoghu moves up to his speed.
Swat Away.Yeenoghu makes a flail attack. If the attack hits, the target must succeed on a 24 Strength saving throw or be pushed 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target falls prone.
Savage (Costs 2 Actions).Yeenoghu makes a bite attack against each creature within 10 feet of him.

Yeenoghu

Yeenoghu

The Beast of Butchery appears as a great battle-scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. When the demon lord hunted across the Material Plane, packs of hyenas followed in his wake. Those that ate of great Yeenoghu's kills became gnolls, emulating their master's ways. Few others worship the Beast of Butchery, but those who do tend to take on a gnoll-like aspect, hunched over, and filing their teeth down to points.

Yeenoghu wants nothing more than slaughter and senseless destruction. The gnolls are his instruments, and he drives them to ever-greater atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn't parlay; to meet him is to do battle with him—unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another on sight.

The Gnoll Lord is covered in matted fur and taut, leathery hide, his face like a grinning predator's skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains, decorated by the flayed skins of his foes. He wields a triple-headed flail called the Butcher, which he can summon into his hand at will, although he is as likely to tear his prey apart with his bare hands before ripping out its throat with his teeth.

Yeenoghu's Lair

Yeenoghu's lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu's lair is a place of blood and death, populated by gnoll||gnolls, hyena||hyenas, and ghoul||ghouls, and there are few structures or signs of civilization on his layer of the Abyss.