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monster

Kraken

Kraken
Kraken
CR 23
Gargantuan Monstrosity (titan), Chaotic Evil
Reveal Stat Block
Armor Class
18
Hit Points
481 (26d20 + 208)
Speed
30 ft., swim 120 ft.
str
30
+10
dex
11
+0
con
26
+8
int
22
+6
wis
18
+4
cha
20
+5

Traits

Amphibious.The kraken can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair).If the kraken fails a saving throw, it can choose to succeed instead.
Siege Monster.The kraken deals double damage to objects and structures.

Actions

Multiattack.The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.
Tentacle.m 17, reach 30 ft. ({@damage 4d6 + 10) Bludgeoning damage. The target has the Grappled|XPHB condition (escape 20) from one of ten tentacles, and it has the Restrained|XPHB condition until the grapple ends.
Fling.The kraken throws a Large or smaller creature Grappled|XPHB by it to a space it can see within 60 feet of itself that isn't in the air. dex 25, the creature thrown and each creature in the destination space. 18 ( Half damage only.
Lightning Strike.dex 23, one creature the kraken can see within 120 feet. 33 ( Half damage.
Swallow.dex 25, one creature Grappled|XPHB by the kraken (it can have up to four creatures swallowed at a time). 23 ({@damage 3d8 + 10) Piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled|XPHB. A swallowed creature has the Restrained|XPHB condition, has Cover|XPHB|Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6) Acid damage at the start of each of its turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone|XPHB condition. If the kraken dies, any swallowed creature no longer has the Restrained|XPHB condition and can escape from the corpse using 15 feet of movement, exiting Prone|XPHB.
Legendary Actions.The creature can take 3 legendary actions...
Storm Bolt.The kraken uses Lightning Strike.
Toxic Ink.con 23, each creature in a 15-foot Emanation [Area of Effect]|XPHB|Emanation originating from the kraken while it is underwater. The target has the The kraken can't take this action again until the start of its next turn.

Kraken

Kraken

Leviathan of Legend

Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms to rain down lightning on their foes.

Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine creators and pursue their own agendas, manipulating forces beneath the sea and beyond.

Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action, these titans directly attack coastal cities or whole armadas. Kraken onslaughts persist until their wrath is sated, their divine patrons are appeased, or their egos are placated by valuable offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash.

Kraken Lairs

Kraken lairs tend to be sunken temples, eldritch ritual sites, or primeval places of divine power. They might lie deep beneath bodies of fresh or salt water, and they often connect to labyrinths of flooded subterranean tunnels or networks of magical portals.

A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship.