The Aethervale

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npc

Captain Riptide

Captain Riptide
Stat Block
CR 9
Reveal Stat Block
Armor Class
18
Hit Points
135
Speed
30 ft., swim 40 ft.
str
18
dex
14
con
16
int
12
wis
12
cha
16
str
18
+4
dex
14
+2
con
16
+3
int
12
+1
wis
12
+1
cha
16
+3

Senses passive Perception 11

Languages Common, Aquan

Traits

Amphibious.Riptide can breathe air and water.
Shark-Scale Armor.Riptide has advantage on saving throws against being grappled.

Actions

Multiattack.Riptide makes three attacks: two with his obsidian blade and one with his harpoon gun.
Obsidian Blade.Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Harpoon Gun.Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 13 (2d10 + 2) piercing damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, Riptide can't use the harpoon gun on another target and can use a bonus action to pull the target up to 20 feet toward him.

Appearance

Captain Riptide is a scarred, imposing sea-genasi with skin the color of a stormy sea and hair that flows like bioluminescent ink. He wears a set of heavy, customized plate armor crafted from the teeth and scales of abyssal sharks, decorated with barnacles and trophies from his many "salvage" missions.

Personality

Greedy, charismatic, and ruthlessly opportunistic, Riptide is a man who laughs in the face of a kraken if there's gold to be found in its belly. He has little regard for laws or ecosystems, viewing the ocean as a vast treasure chest waiting to be cracked open.

Secret Motives

Riptide intends to capture the Null Shard from the rampaging Aether-Blind Borer. He doesn't care about the tsunamis or the destruction of the Warren-Capital; he only cares that the shard is a priceless artifact that he can sell to the highest bidder in Steamfort to fund his ultimate retirement.

Combat Tactics

A master of underwater hit-and-run tactics, Riptide utilizes a specialized harpoon gun with enchanted lines. He reels in his targets before finishing them with a jagged obsidian blade. He is an expert at using the environment, often luring enemies into geothermal vents or the paths of larger predators.