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monster

Kas the Betrayer

Kas the Betrayer
Kas the Betrayer
CR 23
Medium Undead (vampire), Neutral Evil
Reveal Stat Block
Armor Class
18 ({@item plate armor|PHB|plate})
Hit Points
315 (30d8 + 180)
Speed
40 ft.
str
26
+8
dex
20
+5
con
22
+6
int
24
+7
wis
19
+4
cha
26
+8

Traits

Eager Betrayer.Kas adds 1d10 to his initiative rolls. He has advantage on attack rolls against any creature that has the frightened condition.
Legendary Resistance (3/Day).If Kas fails a saving throw, he can choose to succeed instead.
Regeneration.Kas regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn't function at the start of his next turn.
Special Equipment.Kas wears the Crown of Lies|VEoR (see the Introduction of Vecna: Eve of Ruin).
Spider Climb.Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night.Kas doesn't require a coffin, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas's home world.
Sunlight Hypersensitivity.While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can't use his Change Shape bonus action.

Actions

Multiattack.Kas makes three Vengeful Sword attacks. He can replace one of these attacks with a Bite attack.
Vengeful Sword.mw 15 to hit, reach 5 ft., one target. ({@damage 2d8 + 11) slashing damage. The sword scores a critical hit on a roll of 19 or 20.
Bite.mw 15 to hit, reach 5 ft., one creature. ({@damage 1d6 + 8) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Kas regains a number of hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the following night as a vampire spawn under Kas's control.
Legendary Actions.The creature can take 3 legendary actions...
Move.Kas moves up to his speed without provoking opportunity attacks.
Sword (Costs 2 Actions).Kas makes one Vengeful Sword attack.
Rise, Fallen Soldier (Costs 3 Actions).Kas magically summons a specter. The specter appears in an unoccupied space within 30 feet of Kas, whom it obeys. The specter takes its turn immediately after Kas. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas can't have more than two specters summoned at a time.
Reactions.Reactions the creature can take:
Parrying Riposte.Kas adds 3 to his AC against one melee attack roll that would hit him. He then makes one Vengeful Sword attack against the attacker if it is within his reach. On a hit, the target takes an additional 9 (2d8) slashing damage.

Kas the Betrayer

The Betrayer, the Bloody Handed, the Destroyer—Kas has earned many epithets during his long existence. He is a vampire, legendary sword-fighter, and ruthless warlord, and he is driven primarily by one thing: his hatred for Vecna.

Kas resembles a well-muscled, raven-haired, human man in his thirties, though he is far older. His fangs reveal his vampiric nature.

Personality

Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can't validate his superiority or help advance his goals.

In Vecna: Eve of Ruin, Kas fools Tasha and Alustriel, two incredibly powerful wizards. In addition to defeating Vecna, Kas desperately wants the wizards to witness and acknowledge his strength.