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monster

Warlord

Warlord
Warlord
CR 12
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
18 ({@item plate armor|phb})
Hit Points
229 (27d8 + 108)
Speed
30 ft.
str
20
+5
dex
16
+3
con
18
+4
int
12
+1
wis
12
+1
cha
18
+4

Traits

Indomitable (3/Day).The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor.The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.

Actions

Multiattack.The warlord makes two weapon attacks.
Greatsword.mw 9 to hit, reach 5 ft., one target. ({@damage 2d6 + 5) slashing damage.
Shortbow.rw 7 to hit, range 80/320 ft., one target. ({@damage 1d6 + 3) piercing damage.
Legendary Actions.The creature can take 3 legendary actions...
Weapon Attack.The warlord makes a weapon attack.
Command Ally.The warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe (Costs 2 Actions).The warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a 16 Wisdom saving throw or be frightened until the end of warlord's next turn.

Warlord

Warlords are legendary battlefield commanders whose names are spoken with awe. After a string of decisive victories, a warlord could easily take on the role of monarch or general and attract followers willing to die for his or her banner.