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monster

Jarad Vod Savo

Jarad Vod Savo
Jarad Vod Savo
CR 22
Medium Undead, Neutral Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
180 (24d8 + 72)
Speed
30 ft.
str
14
+2
dex
16
+3
con
16
+3
int
20
+5
wis
16
+3
cha
15
+2

Traits

Legendary Resistance (3/Day).If Jarad fails a saving throw, he can choose to succeed instead.
Magic Resistance.Jarad has advantage on saving throws against spells and other magical effects.
Regeneration.Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. He dies only if he starts its turn with 0 hit points and doesn't regenerate.
Spore Infusion.Jarad is surrounded by a cloud of spores. As a bonus action, he can cause the spores to deal 11 (2d10) poison damage to a creature he can see within 10 feet of him.
Turn Resistance.Jarad has advantage on saving throws against any effect that turns undead.
Undead Fortitude.If damage reduces Jarad to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead.

Actions

Multiattack.Jarad makes two attacks: one with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with a casting time of 1 action in place of one of these attacks.
Noxious Touch.ms 12 to hit, reach 5 ft., one creature. ({@damage 8d6) poison damage, and the target must succeed on a 20 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Staff of Svogthir.mw 12 to hit, reach 5 ft., one target. ({@damage 2d6 + 5) bludgeoning damage plus 13 (3d8) poison damage and 13 (3d8) necrotic damage.
Legendary Actions.The creature can take 3 legendary actions...
Cantrip.Jarad casts one of his cantrips.
Noxious Touch (Costs 2 Actions).Jarad uses Noxious Touch.
Disrupt Life (Costs 3 Actions).Each creature within 30 feet of Jarad must make a 20 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

Jarad Vod Savo

The Golgari guildmaster is a Devkarin necromancer and lich named Jarad Vod Savo. In life, Jarad was an archer and accomplished hunter, as well as the brother of the previous guildmaster, the ambitious Savra. Jarad mastered the ways of necromancy so he could rise as a lich after he sacrificed himself to save his son from the demon Rakdos.

As head of the Golgari Swarm, Jarad commands elf and medusa assassins, legions of kraul, brutish trolls, and masses of undercity-dwelling creatures. Thanks to the necromantic power he wields-and with the support of his loyal guards and soldiers-he has survived a number of assassination attempts from various upstarts.

Undead Nature

Jarad doesn't require air, food, drink, or sleep.