The Aethervale

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monster

Rakdos

Rakdos
Rakdos
CR 24
Huge Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
20 (natural armor)
Hit Points
300 (24d12 + 144)
Speed
40 ft., fly 80 ft.
str
26
+8
dex
15
+2
con
22
+6
int
14
+2
wis
18
+4
cha
30
+10

Traits

Captivating Presence.Any creature that starts its turn within 30 feet of Rakdos must make a 25 Wisdom saving throw. On a failed save, the creature becomes charmed by Rakdos for 1 minute or until the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Rakdos's Captivating Presence for 24 hours.
Cruel Entertainment.When a creature Rakdos can see within 60 feet of him is reduced to 0 hit points, Rakdos gains 25 temporary hit points.
Legendary Resistance (3/Day).If Rakdos fails a saving throw, he can choose to succeed instead.
Magic Resistance.Rakdos has advantage on saving throws against spells and other magical effects.
Magic Weapons.Rakdos's weapon attacks are magical.

Actions

Multiattack.Rakdos makes two attacks with his Curtain-Call Scythe or his claws.
Curtain-Call Scythe.mw 15 to hit, reach 10 ft., one target. ({@damage 3d10 + 8) slashing damage plus 13 (3d8) fire damage.
Claw.mw 15 to hit, reach 10 ft., one target. ({@damage 2d8 + 8) slashing damage.
Legendary Actions.The creature can take 3 legendary actions...
Sadistic Revelry.Each creature within 60 feet of Rakdos that is his ally or is charmed by him must use its reaction to move up to half its speed toward the creature closest to it that it can see, provided it isn't already within 5 feet of that creature. It then must make one melee attack against that creature if it is able to do so.
Scythe (Costs 2 Actions).Rakdos uses Curtain-Call Scythe.
Touch of Pain (Costs 3 Actions).Rakdos makes a claw attack against one creature within 10 feet of him. The target must succeed on a 25 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature can't maintain concentration on a spell or any other effect that requires concentration. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Rakdos

Rakdos, the demon for whom his cult is named, embodies hedonism. He is also the consummate entertainer, whose mere appearance is an act of grisly performance art. A monstrous figure standing thirty feet tall, spreading enormous wings, crowned with fire and swinging a flaming scythe, Rakdos demands the spotlight. His every entrance is a showstopper.

Sometimes after his grand entrance, Rakdos crouches to witness the performances of those who adore him. To them, his opinion is the only one that matters, but he is a demanding spectator. He has seen thousands of years of circus tricks and has no patience for performers who don't give their all. His flaming scythe has brought more than one tepid show to a sudden and spectacular close. Jaded as he is, Rakdos attends his cult's performances only rarely. He often retreats into his lair below the cult's guildhall for months or years at a time, but his followers know that he might emerge at any time to witness the latest spectacle.