The Aethervale

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monster

Golgari Shaman

Golgari Shaman
Golgari Shaman
CR 5
Medium Humanoid (elf), Neutral Evil
Reveal Stat Block
Armor Class
14 ({@item hide armor|phb})
Hit Points
88 (16d8 + 16)
Speed
30 ft.
str
11
+0
dex
15
+2
con
12
+1
int
12
+1
wis
17
+3
cha
16
+3

Traits

Fey Ancestry.The shaman has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Quarterstaff.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Fungal Rot.ms 6 to hit, reach 5 ft., one target. ({@damage 2d8) necrotic damage, and the target must make a 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.
Reactions.Reactions the creature can take:
Feed on Death.When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.

Golgari Shaman

Golgari shamans are the spiritual leaders of the Golgari Swarm. They teach the guild's beliefs about the cycles of nature, using their necromantic magic to show how life sprouts from death.

Golgari shamans paint their faces so they appear to have extra eyes on their cheeks and chins. They sometimes use magical moodmark paint (described in chapter 5) to allow them to communicate by means of these marks. They wear clothing adorned with beetle carapaces, spiderwebs, or shelf fungus.

Golgari Lairs

Members of the Golgari Swarm have an intimate connection to their territory. When at least six Golgari defend their territory together, they can call on the environment to aid them. The group must include Jarad Vod Savo or at least one Golgari shaman, kraul death priest, undercity medusa, or Devkarin lich. When determining the difficulty of such an encounter, consider the lair to be one additional creature of challenge rating 1.