Muridae Salvage Table

Muridae Salvage Table
When characters explore shipwrecks or trade at the Barnacle Market, use this table to determine what unique Muridae or scavenged items they find.
Shipwreck Salvage (d20)
| d20 | Item Found | Description |
|---|---|---|
| 1-5 | Scrap Metal | 1d10 lbs of iron, steel, or brass. Valuable to wrights. |
| 6-8 | Aether-Infused Acorn | A glowing seed that provides minor healing or powers devices. |
| 9-10 | Resonant Shell | A sea-shell that has captured a fragmented sound or voice. |
| 11-12 | Mist-Silk Scrap | A 5x5 foot piece of exceptionally strong and light fabric. |
| 13-14 | Aether-Oil Flask | Used to treat equipment or as a potent alchemical fuel. |
| 15-16 | Needle-Rapier | A common but high-quality Muridae blade. |
| 17 | Singing-Moss Focus | An arcane focus encased in glass, vibrates gently. |
| 18 | Aether-Tuning Fork | A specialized tool for synchronizing magical resonance. |
| 19 | Mist-Woven Cloak | A rare, shimmering garment that allows blending into fog. |
| 20 | "The Glint" | Roll on the Random Magic Item Table (Minor). |
Muridae Cultural Goods
- Acorn-Flour: A staple food that is surprisingly filling.
- Shimmer-Dye: Used to mark equipment with bioluminescent, iridescent patterns.
- Kelp-Rope: Stronger and more flexible than hempen rope, resistant to rot.
- Sap-Potions: Crude but effective healing salves made from refined tree-sap.
Scavenging Mechanics
- Identify Salvage: A successful DC 13 Investigation check reveals the origin and potential function of a scavenged item.
- Ship-Breaking: Dismantling a shipwreck section provides 2d6 gp worth of scrap metal per hour of work.
- Aether-Contamination: 10% chance that any scavenged aether-powered device will trigger a Wild Magic Surge on its first use.