The Aethervale

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monster

Wraith

Wraith
Wraith
CR 5
Small Undead, Neutral Evil
Reveal Stat Block
Armor Class
13
Hit Points
67 (9d8 + 27)
Speed
5 ft., fly 60 ft. (hover)
str
6
-2
dex
16
+3
con
16
+3
int
12
+1
wis
14
+2
cha
15
+2

Traits

Incorporeal Movement.The wraith can move through other creatures and objects as if they were Difficult Terrain|XPHB. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity.While in sunlight, the wraith has Disadvantage|XPHB on ability checks and attack rolls.

Actions

Life Drain.m 6, reach 5 ft. ({@damage 4d8 + 3) Necrotic damage. If the target is a creature, its Hit Points|XPHB|Hit Point maximum decreases by an amount equal to the damage taken.
Create Specter.The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter|XMM in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.

Wraith

Wraith

Essence of Evil

Wraiths are spectral evils, life-hungry embodiments of malice and terror. Arising from the souls of tyrants, moments of catastrophic pain, or magical blasphemies, wraiths spread suffering and the torment of undeath. Humanoids that die near a wraith might be entrapped by the foul spirit and rise as specters bound to the wraith's sinister will.

Wraiths lurk in forgotten dungeons, accursed ruins, or lands influenced by sinister planes of existence. Such haunted domains might bear hints of the tragedies or foul magic that brought the wraiths into being.

Wraiths might arise from a single powerfully evil soul or other baleful forces. Roll on or choose a result from the Wraith Manifestations table to inspire the wickedness a wraith embodies.