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monster

Water Elemental

Water Elemental
Water Elemental
CR 5
Large Elemental, Neutral
Reveal Stat Block
Armor Class
14
Hit Points
114 (12d10 + 48)
Speed
30 ft., swim 90 ft.
str
18
+4
dex
14
+2
con
18
+4
int
5
-3
wis
10
+0
cha
8
-1

Traits

Freeze.If the elemental takes Cold damage, its Speed|XPHB decreases by 20 feet until the end of its next turn.
Water Form.The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack.The elemental makes two Slam attacks.
Slam.m 7, reach 5 ft. ({@damage 2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone|XPHB condition.
Whelm 4.str 15, each creature in the elemental's space. 22 ( Half damage only.

Water Elemental

Water Elemental

Primal Spirit of Waves and Tides

Spirits of the Elemental Plane of Water form shapeless liquids into water elementals, aqueous beings with the might of surging waves. Water elementals are as mutable as liquid, allowing them to crash into foes and seep through narrow cracks. They can crush foes with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic abysses, magical springs, and whirlpools.

Water elementals' shapes are influenced by the liquid bodies in which they form. Roll on or choose a result from the Water Elemental Compositions table to inspire a water elemental's features.

Water: greatest of the elements in might and form. A tsunami's torrent. A blizzard's claws. A parent's tears. What is not moved by water?