The Aethervale

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monster

Sprite

Sprite
Sprite
CR 1/4
Tiny Fey, Neutral Good
Reveal Stat Block
Armor Class
15
Hit Points
10 (4d4)
Speed
10 ft., fly 40 ft.
str
3
-4
dex
18
+4
con
10
+0
int
14
+2
wis
13
+1
cha
11
+0

Actions

Needle Sword.m 6, reach 5 ft. ({@damage 1d4 + 4) Piercing damage.
Enchanting Bow.r 6, range 40/160 ft. Piercing damage, and the target has the {@condition Charmed|XPHB condition until the start of the sprite's next turn.
Heart Sight.cha 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). The sprite knows the target's emotions and alignment.

Sprite

Sprite

Elusive Defender of Fey Realms

Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other Fey and friends of nature. These foot-tall spirits of nature resemble elves with exaggerated, whimsical features and gossamer wings.

Sprites can sense the innate goodness or wickedness of other creatures. Those that enter their realms with good intentions might be treated to tiny feasts and celebrations. The wicked face nasty tricks and bold ambushes at the hands of invisible|XPHB sprite defenders. These woodland guardians enchant the arrows of their tiny bows with charming magic that can pierce the heart of the fiercest foe.

Sprites oppose any creatures that seek to harm places of natural magic and beauty. This can put them into conflict with would-be settlers, monsters like ettercaps, and despoilers such as goblinoids and hags. They frequently aid other good creatures of the forest, including treants and unicorns, in defending their homes.

The tree had a wee village nestled in its boughs, I swear. Next thing I knew, I was lyin' face-down in the dirt. My head was full of stars, an' when I stood up an' looked around, both the tree an' the wee village were gone.