The Aethervale

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monster

Treant

Treant
Treant
CR 9
Huge Plant, Chaotic Good
Reveal Stat Block
Armor Class
16
Hit Points
138 (12d12 + 60)
Speed
30 ft.
str
23
+6
dex
8
-1
con
21
+5
int
12
+1
wis
16
+3
cha
12
+1

Traits

Siege Monster.The treant deals double damage to objects and structures.

Actions

Multiattack.The treant makes two Slam attacks.
Slam.m 10, reach 5 ft. ({@damage 3d6 + 6) Bludgeoning damage.
Hail of Bark.r 10, range 180 ft. ({@damage 4d10 + 6) Piercing damage.
Animate Trees (1/Day).The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative|XPHB count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

Treant

Treant

Wise and Mighty Animate Tree

Ancient inhabitants of the forest, treants are gigantic, animate trees with wizened faces. Most have lived for centuries and know secrets of the natural world. They avoid becoming embroiled in the conflicts of shorter-lived creatures, but they're protective of their forest homes. If roused to anger, treants can animate trees to aid them.

Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets table to inspire what mysteries a treant protects.