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monster

Skull Lord

Skull Lord
Skull Lord
CR 15
Medium Undead, Lawful Evil
Reveal Stat Block
Armor Class
18 ({@item plate armor|phb})
Hit Points
105 (14d8 + 42)
Speed
30 ft.
str
14
+2
dex
16
+3
con
17
+3
int
16
+3
wis
15
+2
cha
21
+5

Traits

Legendary Resistance (3/Day).If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave.While within 30 feet of the skull lord, any undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.
Evasion.If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack.The skull lord makes three bone staff attacks.
Bone Staff.mw 8 to hit, reach 5 ft., one target. ({@damage 1d8 + 3) bludgeoning damage plus 14 (4d6) necrotic damage.
Legendary Actions.The creature can take 3 legendary actions...
Bone Staff (Costs 2 Actions).The skull lord makes a bone staff attack.
Cantrip.The skull lord casts a cantrip.
Move.The skull lord moves up to its speed without provoking opportunity attacks.
Summon Undead (Costs 3 Actions).Up to five skeleton||skeletons or zombie||zombies appear in unoccupied spaces within 30 feet of the skull lord and remain until destroyed. Undead summoned in this way roll initiative and act in the next available turn. The skull lord can have up to five undead summoned by this ability at a time.

Skull Lord

Skull Lord

The skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of undead in a bid to establish dominance. Yet skull lords always prove to be their own worst enemies; as a combined being born from three hateful individuals, they constantly plot against themselves.

Creatures of Betrayal

Infighting and treachery brought the skull lords into existence. The first of them appeared in the aftermath of Vecna's bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand. In the confusion resulting from this turn of events, Vecna's warlords turned against each other, and the dark one's plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into undead abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into shadow, others have joined them, typically after being created from other leaders who betrayed their masters.

Undead Nature

A skull lord doesn't require air, food, drink, or sleep.