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monster

Shoosuva

Shoosuva
Shoosuva
CR 8
Large Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
110 (13d10 + 39)
Speed
40 ft.
str
18
+4
dex
13
+1
con
17
+3
int
7
-2
wis
14
+2
cha
9
-1

Traits

Rampage.When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack.The shoosuva makes two attacks: one with its bite and one with its tail stinger.
Bite.mw 7 to hit, reach 5 ft., one target. ({@damage 4d10 + 4) piercing damage.
Tail Stinger.mw 7 to hit, reach 15 ft., one creature. ({@damage 2d8 + 4) piercing damage, and the target must succeed on a 14 Constitution saving throw or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shoosuva

Demon lords create lesser demons for the purpose of spreading chaos and terror throughout the multiverse.

Shoosuva

A shoosuva is a hyena-demon gifted by Yeenoghu to an especially powerful gnoll (typically as a fang of Yeenoghu). A shoosuva manifests shortly after a war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one victim while lashing out with the poisonous stinger on its tail to bring down another one. A creature immobilized by the poison becomes easy pickings for any gnolls nearby.

Each shoosuva is bonded to a particular gnoll and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind in status within a war band.