The Aethervale

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monster

Murder Comet

Murder Comet
Murder Comet
CR 5
Medium Elemental, Neutral Evil
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
66 (7d8 + 35)
Speed
fly 120 ft.
str
15
+2
dex
15
+2
con
20
+5
int
6
-2
wis
10
+0
cha
6
-2

Traits

Explode.When the comet drops to 0 hit points, it explodes in a 20-foot-radius sphere centered on itself. Each creature in the sphere must make a 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Flyby.The comet doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Illumination.The comet sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Siege Monster.The comet deals double damage to objects and structures.
Unusual Nature.The comet doesn't require air, food, drink, or sleep.

Actions

Multiattack.The comet makes one Slam attack and one Spit Fire attack.
Slam.mw 5 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) bludgeoning damage plus 7 (2d6) fire damage.
Spit Fire.rw 5 to hit, range 60 ft., one target. ({@damage 2d10 + 2) fire damage.

Murder Comet

Evil spellcasters create murder comets by combining the essence of earth elementals with that of fire elementals. A murder comet looks like a screaming stone head wreathed in flame. It trails fire behind it as it flies through Wildspace, either singly or in a posse with other murder comets, looking for ships, crews, and other unsuspecting targets to destroy.

A murder comet's creator can bind their spirit to the comet. In this form, the comet's creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder comet's face takes on the appearance of its creator's, and its statistics change as follows: