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monster

Hundred-Handed One

Hundred-Handed One
Hundred-Handed One
CR 15
Huge Giant, Lawful Neutral
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
243 (18d12 + 126)
Speed
40 ft.
str
26
+8
dex
15
+2
con
25
+7
int
14
+2
wis
16
+3
cha
16
+3

Traits

Reactive.The giant can take one reaction on every turn in a combat.
Vigilant.The giant can't be surprised.

Actions

Multiattack.The giant makes four longsword attacks or two rock attacks.
Longsword.mw 13 to hit, reach 15 ft., one target. ({@damage 3d8 + 8) slashing damage.
Rock.rw 13 to hit, range 60/240 ft., one target. ({@damage 4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a 21 Strength saving throw or be knocked prone.
Reactions.Reactions the creature can take:
Deflect Attack.The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.

Hundred-Handed One

Extra pairs of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or archons of old.