The Aethervale

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monster

Enchanter

Enchanter
Enchanter
CR 5
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
12
Hit Points
40 (9d8)
Speed
30 ft.
str
9
-1
dex
14
+2
con
11
+0
int
17
+3
wis
12
+1
cha
11
+0

Actions

Quarterstaff.mw 2 to hit, reach 5 ft., one target. ({@damage 1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Reactions.Reactions the creature can take:
Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st level or Higher).The enchanter tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. The enchanter must decide to do so before the attack hits or misses. The attacker must make a 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than the enchanter or itself. If multiple creatures are closest, the attacker chooses which one to target.

Enchanter

Enchanters are specialist wizards who understand how to alter and control minds using magic. They might be personable and interesting, using magic to manipulate people only when banter and conventional persuasion fails, or they might be rude and demanding, using and relying on charmed, obedient minions.