Death Knight

Death Knight
CR 17Small Undead, Chaotic Evil
Reveal Stat Block
Armor Class
20Hit Points
199 (21d8 + 105)Speed
30 ft.str
20
+5
dex
11
+0
con
20
+5
int
12
+1
wis
16
+3
cha
18
+4
Traits
Legendary Resistance (3/Day).If the death knight fails a saving throw, it can choose to succeed instead.
Magic Resistance.The death knight has Advantage|XPHB on saving throws against spells and other magical effects.
Marshal Undead.Undead creatures of the death knight's choice (excluding itself) in a 60-foot Emanation [Area of Effect]|XPHB|Emanation originating from it have Advantage|XPHB on attack rolls and saving throws. It can't use this trait if it has the Incapacitated|XPHB condition.
Undead Restoration.If the death knight is destroyed before it atones for its evil, it gains a new body in 1d10 days, reviving with all its Hit Points|XPHB. The new body appears in a location significant to the death knight.
Actions
Multiattack.The death knight makes three Dread Blade attacks.
Dread Blade.m 11, reach 5 ft. ({@damage 2d6 + 5) Slashing damage plus 13 (3d8) Necrotic damage.
Hellfire Orb 5.dex 18, each creature in a 20-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the death knight can see within 120 feet. 35 ( Half damage.
Legendary Actions.The creature can take 3 legendary actions...
Dread Authority.The death knight uses Spellcasting to cast Command|XPHB. The death knight can't take this action again until the start of its next turn.
Fell Word.con 18, one creature the death knight can see within 120 feet. 17 ( The death knight can't take this action again until the start of its next turn.
Lunge.The death knight moves up to half its Speed|XPHB, and it makes one Dread Blade attack.
Reactions.Reactions the creature can take:
Parry.The death knight is hit by a melee attack roll while holding a weapon. {@actResponse The death knight adds 6 to its AC against that attack, possibly causing it to miss.