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monster

Lord Soth

Lord Soth
Lord Soth
CR 19
Medium Undead (paladin), Lawful Evil
Reveal Stat Block
Armor Class
18 ({@item plate armor|PHB|plate})
Hit Points
228 (24d8 + 120)
Speed
30 ft.
str
22
+6
dex
11
+0
con
20
+5
int
12
+1
wis
16
+3
cha
20
+5

Traits

Legendary Resistance (3/Day).If Soth fails a saving throw, he can choose to succeed instead.
Magic Resistance.Soth has advantage on saving throws against spells and other magical effects.
Marshal Undead.Unless Soth is incapacitated, he and Undead creatures of his choice within 60 feet of him are immune to features that turn Undead.
Unusual Nature.Soth doesn't require air, food, drink, or sleep.

Actions

Multiattack.Soth makes three Forsaken Brand attacks.
Forsaken Brand.mw 12 to hit, reach 5 ft., one target. ({@damage 1d8 + 6) bludgeoning damage plus 18 (4d8) necrotic damage, and if the target is a creature, it can't regain hit points until the start of Soth's next turn.
Cataclysmic Fire (1/Day).Soth hurls a magical ball of fire that explodes at a point he can see within 120 feet of himself. Each creature in a 20-foot-radius sphere centered on that point must make a 19 Dexterity saving throw. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. Additionally, any Medium or smaller Humanoid killed by this damage, as well as every corpse of such a creature within the sphere, becomes a skeleton (see the Monster Manual) under Soth's control. The skeleton acts on Soth's initiative but immediately after his turn. Absent any other command, the skeleton tries to kill any non-Undead creature it encounters.
Word of Death (1/Day).Soth points at a creature he can see within 60 feet of himself and magically commands it to die. The target must make a 19 Constitution saving throw, taking 100 necrotic damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hit points, the target dies.
Legendary Actions.The creature can take 3 legendary actions...
Implacable Maneuver.Soth moves up to his speed or commands a mount he is riding to move up to its speed. The movement from this action doesn't provoke opportunity attacks. If he or his mount moves within 5 feet of a creature during this movement, he can force the creature to make a 20 Strength saving throw. The creature is knocked prone unless it succeeds on the saving throw.
Strike (Costs 2 Actions).Soth makes one Forsaken Brand attack.
Cast a Spell (Costs 3 Actions).Soth uses Spellcasting.

Lord Soth

Lord Soth is the most powerful death knight on Krynn. Once a Solamnic Knight of the Order of the Rose, Soth was a paragon of virtue and justice who allowed his pride to lead him down an evil path. The gods gave Soth a chance at redemption, charging him with confronting the Kingpriest of Istar and averting the Cataclysm. However, he was undone by his pride, abandoned his quest, and allowed the Cataclysm to devastate Krynn. Soth perished during the Cataclysm but then rose from the ashes as an Undead horror. In his cursed castle, Dargaard Keep, Soth long ignored the ruined world, but the Dragon Queen's summons has called his evil forth once more.

In battle, Soth is a terror, wielding the last remnant of the Cataclysm's fires to devastating effect. He usually uses his spellcasting ability only as part of his legendary actions.