The Aethervale

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Mechanical Trap Concepts

Mechanical Trap Concepts

Mechanical Trap Concepts

d20Trap NameEffect
1Steam-ScalderA burst of hot steam deals 2d6 fire damage in a 15ft cone.
2Gear-GrinderRotating gears in the floor attempt to crush feet (1d10 damage).
3Piston-RamA massive piston hits the target, knocking them back 20ft.
4Spring-BladeA hidden blade pops out (1d8 damage, poison if from Kigum).
5Oil-SlickA floor tile releases grease; DC 13 Dex save or fall prone.
6Bolt-LauncherFires 1d4 crossbow bolts at the target (+5 to hit).
7Falling-AnvilA literal Steamfort anvil falls from the ceiling (4d6 damage).
8Whirling-SawsSaws emerge from the walls, moving along tracks.
9Magnet-FloorPulls metal armor/weapons down, halving movement speed.
10Net-DropperA heavy weighted net falls, restraining the target.
11Acid-SpigotSprays industrial acid (1d10 damage per round).
12Conveyor-BeltUnexpectedly moves the target toward a pit or hazard.
13Scrap-AvalancheA pile of junk falls, burying the target (DC 12 Str to escape).
14Needle-PrickA tiny needle deals 1 damage but injects a paralyzing toxin.
15Hammer-SwingA massive forge-hammer swings from the side.
16Smoke-BombObscures a 20ft radius with thick, black soot.
17Chain-LassoA hook on a chain grabs the target and pulls them upward.
18Floor-SpikesClassic iron spikes emerge from the ground.
19Clockwork-BombA ticking device that explodes after 1d4 rounds.
20The GrinderA room that slowly shrinks, crushing everything inside.