The Aethervale

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npc

Master Smith Thrain

Master Smith Thrain
Master Smith Thrain
CR 10
Medium humanoid (dwarf), Lawful Neutral
Reveal Stat Block
Armor Class
18 (Natural Armor)
Hit Points
136 (16d8 + 64)
Speed
25 ft.
str
22
+6
dex
10
+0
con
18
+4
int
16
+3
wis
14
+2
cha
12
+1

Saving Throws STR +10, CON +8

Skills ATHLETICS +10, INSIGHT +6, PERCEPTION +6

Damage Resistances poison; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 16

Languages Common, Dwarvish

Traits

Iron-Skinned.Thrain's skin has become as hard as the iron he works with, granting him a base AC of 18.
Forge-Born Resistance.Thrain has advantage on saving throws against extreme heat and volcanic effects.
Master of the Anvil.Any weapon Thrain uses is considered magical. He deals an extra 1d8 fire damage on his melee hits.

Actions

Multiattack.Thrain makes two attacks with his Smith's Hammer.
Smith's Hammer.Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 4 (1d8) fire damage.
Spark-Spray (Recharge 5-6).Thrain strikes his anvil or a nearby metal surface, releasing a spray of molten sparks in a 15-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.

Master Smith Thrain

Master Smith Thrain is an ancient dwarf whose life has been inextricably tied to the Great Anvil of Dal-Dur for over three centuries. His skin has taken on the dark, metallic hue of the obsidian he works with, and his hands are as calloused as stone. He is the latest in a long line of Master Smiths, entrusted with the sacred duty of maintaining the city's most powerful artifacts and forging the weapons of the High King's Guard.

Thrain is a man of few words and immense concentration. He speaks only when necessary, his voice sounding like two stones grinding together. He is a perfectionist who believes that a poorly made tool is a sin against the Stone Law. He spends his days and nights at the Great Anvil, his rhythmic hammer-strikes serving as the heartbeat of the citadel.

While he shares a name with the legendary Saint Thrain, the Master Smith treats such comparisons with gruff dismissiveness. To him, the Saint is a distant ideal, while the metal in his hands is the reality he must master. However, many in Dal-Dur believe that the Master Smith is a living conduit for the Saint's power, as the weapons he forges possess a quality and durability that borders on the miraculous.