The Aethervale

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monster

Zlan

Zlan
Zlan
CR 18
Huge Undead (wizard), Chaotic Evil
Reveal Stat Block
Armor Class
18
Hit Points
199 (19d12 + 76)
Speed
30 ft.
str
20
+5
dex
12
+1
con
19
+4
int
21
+5
wis
18
+4
cha
14
+2

Traits

Chardalyn Sense.Zlan senses the emotions of anyone touching a piece of chardalyn within 100 miles of itself.
Legendary Resistance (3/Day).If Zlan fails a saving throw, it can choose to succeed instead.
Magic Resistance.Zlan has Advantage|XPHB on saving throws against spells and other magical effects.
Next of the Seven (6/Year).If Zlan dies within 100 miles of a piece of chardalyn at least 4 inches long, it re-forms from that piece of chardalyn in 1d10 days, regaining all its Hit Points|XPHB. The new body appears in the unoccupied space nearest to the piece of chardalyn, and another lich's mind in the body seizes psychic control of the body.

Actions

Multiattack.Zlan makes three attacks, using Slam or Bewildering Bolt in any combination. It can replace two attacks with a use of Spellcasting.
Slam.m 11, reach 10 ft. ({@damage 3d4 + 5) Bludgeoning damage plus 22 (4d10) Necrotic damage.
Bewildering Bolt.r 11, range 120 ft. ({@damage 4d10 + 5) Psychic damage, and the target has the Charmed|XPHB condition until the end of its next turn.
Legendary Actions.The creature can take 3 legendary actions...
Retaliation.Zlan makes one Slam or Bewildering Bolt attack.
Stoke Paranoia.wis 19, one creature Zlan can see within 30 feet (with Disadvantage|XPHB if the target is holding or wearing chardalyn). 27 ({@damage 6d8) Psychic damage and the target has the Charmed|XPHB condition for 1 minute or until Zlan dies. While Charmed|XPHB, the target doesn't act as an ally to any creature. Half damage only. {@actSaveSuccessOrFail Zlan can't take this action again until the start of its next turn.

Zlan

Zlan

Scheming Lich in a Monstrous, Frozen Form

Zlan is a horrid, icy amalgamation of the seven liches who created the Artifact Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lich's will predominates in the fused entity. All seven bodies are frozen together with ice and black crystal called chardalyn, fragments of the shattered Crystal Shard.

Zlan has leveraged its connection with the shattered Artifact to psychically infest chardalyn, using the crystalline material to observe enemies and warp minds.

History

Seven powerful liches from other worlds came together to create the Crystal Shard millennia ago. Although the liches were jealous and suspicious of each other, their combined power was sufficient to create the sentient Artifact. The Crystal Shard absorbed its creators' minds, which resonated within the crystal of the Crystal Shard thereafter. When the Crystal Shard was destroyed, its fragments, called chardalyn, still echoed with its creators' malevolent minds. Fragments of ice and chardalyn drew together around the remains of the seven liches, creating an amalgamated form.

Zlan is the foremost mind among the liches and controls the body, The other liches rage and scheme about being subsidiary to someone they once considered both a rival and an equal. The Zlan Liches table gives a brief description of each component.

Personality

Zlan has an affinity for enchantment and corrupting minds. During the time he was working to create the Crystal Shard, Zlan was a devotee of a god of darkness, confusion, and pain. Zlan likes to subtly twist minds to confusion and paranoia and doesn't take direct action when an oblique or hidden action will suffice. Its plans always contain fallbacks and contingencies. One of these contingencies—one the other liches who constitute its new form failed to foresee—was to assume control of the other liches if the Crystal Shard was destroyed and created the multi-lich entity.

Zlan schemes about how to restore and control the Crystal Shard's power through the accumulation of chardalyn from across Icewind Dale. Zlan's affinity with chardalyn allows it to access information across the region and use chardalyn to corrupt those who could prove useful.

Zlan's current plan is to heat Icewind Dale from below, warming the Underdark to melt its ice and release aberrant terrors from frozen stasis. This melting also exposes ancient sites containing power Zlan needs to enforce its wicked will on the region.