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monster

Young Sea Serpent

Young Sea Serpent
Young Sea Serpent
CR 8
Huge Dragon, Neutral
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
123 (13d12 + 39)
Speed
10 ft., swim 40 ft.
str
19
+4
dex
12
+1
con
17
+3
int
11
+0
wis
13
+1
cha
10
+0

Traits

Amphibious.The sea serpent can breathe air and water.
Siege Monster.The sea serpent deals double damage to objects and structures.

Actions

Multiattack.The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite.mw 7 to hit, reach 10 ft., one target. ({@damage 2d10 + 4) piercing damage plus 5 (1d10) cold damage.
Constrict.mw 7 to hit, reach 20 ft., one creature. ({@damage 4d8 + 4) bludgeoning damage. If the target is Large or smaller, it is grappled (escape 15). Until this grapple ends, the target is restrained, and the sea serpent can't constrict another target.
Tail.mw 7 to hit, reach 15 ft., one target. ({@damage 1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a 15 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Rime Breath 5.The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a 14 Constitution saving throw, taking 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.

Young Sea Serpent

Sea serpents rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors' worst nightmares. Their strong fins propel them through the water at great speed.

Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship's crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailors' corpses floating frozen amid the wreckage of their ships.

Sea serpents are as fiercely territorial as any other dragons, and they do not take kindly to ships passing over their domains without permission. Some can be appeased by offerings of treasure, but most demand that a ship's crew sacrifice one or more of their own.

Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors' trinkets, and pirates' booty.