The Aethervale

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monster

Wight

Wight
Wight
CR 3
Medium Undead, Neutral Evil
Reveal Stat Block
Armor Class
14
Hit Points
82 (11d8 + 33)
Speed
30 ft.
str
15
+2
dex
14
+2
con
16
+3
int
10
+0
wis
13
+1
cha
15
+2

Traits

Sunlight Sensitivity.While in sunlight, the wight has Disadvantage|XPHB on ability checks and attack rolls.

Actions

Multiattack.The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword.m 4, reach 5 ft. ({@damage 1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow.r 4, range 150/600 ft. ({@damage 1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Life Drain.con 13, one creature within 5 feet. 6 ({@damage 1d8 + 2) Necrotic damage, and the target's Hit Points|XPHB|Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie|XMM under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Wight

Wight

Life-Leeching Corpse Warrior

Wights are the withered corpses of relentless warriors whose wickedness sustains them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life.

After dying and returning from the grave, a wight continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight's life-sapping grip reanimate a day later and serve the wight as obedient zombies.

Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.