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monster

Werewyvern

Werewyvern
Werewyvern
CR 8
Medium Dragon (lycanthrope), Chaotic Evil
Reveal Stat Block
Armor Class
16
Hit Points
152 (16d8 + 80)
Speed
30 ft., fly 40 ft. (wyvern or hybrid form only)
str
19
+4
dex
15
+2
con
20
+5
int
10
+0
wis
12
+1
cha
12
+1

Traits

Flyby (Wyvern or Hybrid Form Only).The werewyvern doesn't provoke an Opportunity Attack action when it flies out of an enemy's reach.

Actions

Multiattack.The werewyvern makes three attacks, using Javelin or Rend in any combination. It can replace one of these attacks with one Stinger attack.
Javelin (Humanoid or Hybrid Form Only).m,r 7, reach 5 ft. or range 30/120 ft. ({@damage 4d6 + 4) Piercing damage.
Rend.m 7, reach 5 ft. ({@damage 4d6 + 4) Slashing damage.
Stinger (Wyvern or Hybrid Form Only).m 7, reach 5 ft. ( The target is immune to this werewyvern's curse for 24 hours.

Werewyvern

Werewyvern

Changed by the Venom of the Wyvern

Among the rarest of were-creatures, werewyverns change from their humanoid forms into lean wyverns or into draconic-humanoid hybrids. Most werewyverns possess a draconic greed and ferocity and thus often find work as bandits, mercenaries, or assassins. They are opportunistic warriors and prefer ambushes when possible. Werewyverns like to keep their wyvern form a secret until they need an upper hand in a fight or an aerial escape.

Werewyverns transmit lycanthropy through their potent venom. The curse's transmission is unpredictable and often as much a surprise to the werewyvern as it is to the victim.