The Aethervale

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monster

Warforged Soldier

Warforged Soldier
Warforged Soldier
CR 1
Medium Humanoid (warforged), Any Alignment
Reveal Stat Block
Armor Class
16 (natural armor, {@item shield|phb})
Hit Points
30 (4d8 + 12)
Speed
30 ft.
str
16
+3
dex
12
+1
con
16
+3
int
10
+0
wis
14
+2
cha
11
+0

Traits

Warforged Resilience.The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Actions

Multiattack.The warforged makes two armblade attacks.
Armblade.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) slashing damage.
Javelin.mw,rw 5 to hit, reach 5 ft. or range 30/120 ft., one target. ({@damage 1d6 + 3) piercing damage.
Reactions.Reactions the creature can take:
Protection.When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Warforged Soldier

Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.

Most warforged soldiers still serve their former masters, often guarding dragonmarked houses or merchant caravans. Many warforged find it difficult to separate themselves from the soldiers they were made to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.