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monster

Vampire Warden

Vampire Warden
Vampire Warden
CR 10
Medium Undead, Neutral Evil
Reveal Stat Block
Armor Class
18
Hit Points
190 (21d8 + 96)
Speed
30 ft.
str
21
+5
dex
15
+2
con
18
+4
int
10
+0
wis
14
+2
cha
17
+3

Traits

Magic Resistance.The vampire has Advantage|XPHB on saving throws against spells and other magical effects.
Vampire Weakness.The vampire has these weaknesses: {'type':'itemSub','name':'Forbiddance','entries':['The vampire can't enter a residence without an invitation from an occupant.']} {'type':'itemSub','name':'Running Water','entries':['The vampire takes 20 Acid damage if it ends its turn in running water.']} {'type':'itemSub','name':'Stake to the Heart','entries':['If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated|XPHB condition, the vampire has the Paralyzed|XPHB condition until the weapon is removed.']} {'type':'itemSub','name':'Sunlight','entries':['The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage|XPHB on attack rolls and ability checks.']} {'type':'itemSub','name':'Immobile Restoration','entries':['If the vampire drops to 0 Hit Points|XPHB while it doesn't have the Petrified|XPHB condition, it turns to stone, regains 50 Hit Points|XPHB, and has the Petrified|XPHB condition for 1 hour.']}

Actions

Multiattack.The vampire makes two Claw attacks and uses Bite or Guardian's Command.
Claw.m 9, reach 5 ft. ({@damage 2d8 + 5) Slashing damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled|XPHB condition (escape 16) from one of two claws.
Bite.con 16, one creature within 5 feet that is willing or that has the Grappled|XPHB, Incapacitated|XPHB, or Restrained|XPHB condition. 7 ({@damage 1d4 + 5) Piercing damage plus 7 (2d6) Necrotic damage. The target's Hit Points|XPHB|Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points|XPHB equal to that amount.
Reactions.Reactions the creature can take:
Resilient Flesh.The vampire is hit by a melee attack roll from an attacker the vampire can see. {@actResponse The vampire reduces the damage it takes from the attack by 11 (2d6 + 4).

Vampire Warden

Stone-Skinned, Blood-Drinking Guardian

Vampires need trusted guards for their lairs, minions, and treasures. After all, vampire familiars don't live for long and are inattentive while sleeping or simpering. Monstrous servants are often too unpredictable or simply unreliable. To keep their lairs safe, some vampires create more durable spawn to serve as watchful guardians. These vampire wardens appear to have the same pallid flesh as most vampires but, through sheer force of will, can shrug off blows that might fell others. When most vampires would be destroyed, a warden turns to stone, heals itself, and is ready for service once again.

Ah, these stony-skinned prats: the insufferable watchdogs of vampirekind. I once tried to play fetch with one of ours. It didn't go well.