Vampire Spawn

Vampire Spawn
CR 5Small Undead, Neutral Evil
Reveal Stat Block
Armor Class
16Hit Points
90 (12d8 + 36)Speed
30 ft.str
16
+3
dex
16
+3
con
16
+3
int
11
+0
wis
10
+0
cha
12
+1
Traits
Spider Climb.The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness.The vampire has these weaknesses: {'type':'item','name':'Forbiddance','entries':['The vampire can't enter a residence without an invitation from an occupant.']} {'type':'item','name':'Running Water','entries':['The vampire takes 20 Acid damage if it ends its turn in running water.']} {'type':'item','name':'Stake to the Heart','entries':['The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated|XPHB condition.']} {'type':'item','name':'Sunlight','entries':['The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage|XPHB on attack rolls and ability checks.']}
Actions
Multiattack.The vampire makes two Claw attacks and uses Bite.
Claw.m 6, reach 5 ft. ({@damage 2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled|XPHB condition (escape 13) from one of two claws.
Bite.con 14, one creature within 5 feet that is willing or that has the Grappled|XPHB, Incapacitated|XPHB, or Restrained|XPHB condition. 5 ({@damage 1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target's Hit Points|XPHB|Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points|XPHB equal to that amount.