The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Kobold Vampire Spawn

Kobold Vampire Spawn
Kobold Vampire Spawn
CR 3
Small Undead, Neutral Evil
Reveal Stat Block
Armor Class
14
Hit Points
39 (6d6 + 18)
Speed
30 ft., climb 20 ft.
str
10
+0
dex
18
+4
con
16
+3
int
8
-1
wis
8
-1
cha
8
-1

Traits

Pack Tactics.The vampire has advantage on an attack roll against a creature if at least one of the vampire's allies is within 5 feet of the creature and the ally isn't incapacitated.
Regeneration.The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from Holy Water (Flask)|PHB|holy water, this trait doesn't function at the start of its next turn.
Unusual Nature.The vampire doesn't require air.
Vampire Weaknesses.The vampire has the following flaws: The vampire can't enter a residence without an invitation from one of the occupants. The vampire takes 20 acid damage when it starts its turn in running water. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Bite.mw 6 to hit, reach 5 ft., one creature. ({@damage 1d4 + 4) piercing damage plus 5 (2d4) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Kobold Vampire Spawn

The gnoll vampire Tekeli-li has a small number of kobold vampire spawn minions to keep it company in the Caves of Hunger (see chapter 6). The vampiric kobolds are terrified of the gnoll vampire and can't understand its commands, so they give Tekeli-li a wide berth. These ravenous undead kobolds thirst for blood and tend to swarm one foe at a time.