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monster

Vampire Infernalist

Vampire Infernalist
Vampire Infernalist
CR 14
Small Undead (wizard), Lawful Evil
Reveal Stat Block
Armor Class
16
Hit Points
172 (23d8 + 69)
Speed
40 ft., fly 40 ft.
str
19
+4
dex
16
+3
con
17
+3
int
20
+5
wis
16
+3
cha
18
+4

Traits

Legendary Resistance (3/Day, or 4/Day in Lair).If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape.If the vampire drops to 0 Hit Points|XPHB outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can't use Shape-Shift, it is destroyed. While it has 0 Hit Points|XPHB in mist form, it can't return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed|XPHB condition until it regains any Hit Points|XPHB, and it regains 1 Hit Points|XPHB|Hit Point after spending 1 hour there.
Vampire Weakness.The vampire has these weaknesses: {'type':'itemSub','name':'Forbiddance','entries':['The vampire can't enter a residence without an invitation from an occupant.']} {'type':'itemSub','name':'Running Water','entries':['The vampire takes 20 Acid damage if it ends its turn in running water.']} {'type':'itemSub','name':'Stake to the Heart','entries':['If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated|XPHB condition in its resting place, the vampire has the Paralyzed|XPHB condition until the weapon is removed.']} {'type':'itemSub','name':'Sunlight','entries':['The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage|XPHB on attack rolls and ability checks.']}

Actions

Multiattack (Vampire Form Only).The vampire makes two Hellfire Claw attacks and uses Bite.
Hellfire Claw (Vampire Form Only).m 9, reach 5 ft. ({@damage 2d8 + 4) Slashing damage plus 10 (3d6) Fire damage. If the target is a Medium or smaller creature, it has the Grappled|XPHB condition (escape 17) from one of two claws.
Bite (Imp or Vampire Form Only).con 18, one creature within 5 feet that is willing or that has the Grappled|XPHB, Incapacitated|XPHB, or Restrained|XPHB condition. 6 ({@damage 1d4 + 4) Piercing damage plus 16 (3d10) Necrotic damage and the creature loses its highest-level available spell slot (if any). The target's Hit Points|XPHB|Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points|XPHB equal to that amount. A Humanoid reduced to 0 Hit Points|XPHB by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire's control.
Legendary Actions.The creature can take 3 legendary actions...
Hellfire Strike.The vampire moves up to half its Speed|XPHB, and it makes one Hellfire Claw attack.
Infernal Majesty.cha 17, each creature in a 20-foot Emanation [Area of Effect]|XPHB|Emanation originating from the vampire. 9 ({@damage 2d8) Psychic damage, and the target has the Frightened|XPHB condition until the start of its next turn. Half damage only. {@actSaveSuccessOrFail The vampire can't take this action again until the start of its next turn.
Teleport.The vampire teleports up to 30 feet to an unoccupied space it can see.

Vampire Infernalist

Vampire Arcanist of the Nine Hells

While mortal wizards tend to hesitate before bartering their souls to devils for magical power, vampire wizards often believe their immortality will exempt them from any infernal claim to their souls. The archdevil Mephistopheles happily exploits such hubris and proves that even undead aren't immune to the laws of the Nine Hells.

The greatest hell-bound vampires are masters of hellfire called infernalists, who prey on mages. Vampire infernalists are usually too arrogant to work together; even a large city isn't likely to harbor more than one vampire infernalist. Vampire infernalists are dormant during the day, retreating to resting places hidden from the sun's searing rays before emerging at night to commit unsavory deeds.

What?! A vampire who's sold their soul to Mephistopheles for even more power? Wound not my unbeating heart. Tell me it's not true! Oh, wait. Of course it is.

Vampire Infernalist Lairs

Vampire infernalists lurk in gloomy libraries or ritual chambers, far from the sun's light.