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monster

Typhon

Typhon
Typhon
CR 15
Huge Monstrosity, Chaotic Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
195 (17d12 + 85)
Speed
40 ft.
str
24
+7
dex
10
+0
con
20
+5
int
7
-2
wis
12
+1
cha
13
+1

Traits

Keen Smell.The typhon has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration.The typhon regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn't function at the start of its next turn. The typhon dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.The typhon makes three attacks: one with its Flurry of Bites, one to constrict, and one with its maw.
Flurry of Bites.mw 12 to hit, reach 10 ft., one target. ({@damage 8d6 + 7) piercing damage.
Constrict.mw 12 to hit, reach 15 ft., one Large or smaller creature. ({@damage 3d6 + 7) bludgeoning damage, and the target is grappled (escape 19). Until this grapple ends, the target is restrained and takes 17 (3d6 + 7) bludgeoning damage at the start of each of its turns. The typhon can have up to two creatures constricted.
Maw.mw 12 to hit, reach 10 ft., one target. ({@damage 3d12 + 7) piercing damage plus 19 (3d12) acid damage.

Typhon

Titanic horrors of writhing flesh and gnashing maws, typhons slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into being over ages of festering bitterness and rage. Over time, these souls twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more.