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monster

Tromokratis

Tromokratis
Tromokratis
CR 26
Gargantuan Monstrosity (titan), Any Alignment
Reveal Stat Block
Armor Class
22 (natural armor)
Hit Points
409 (21d20 + 189)
Speed
30 ft., swim 80 ft.
str
30
+10
dex
11
+0
con
29
+9
int
22
+6
wis
11
+0
cha
10
+0

Traits

Amphibious.Tromokratis can breathe air and water.
Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest).When Tromokratis is reduced to 0 hit points, it doesn't die or fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an AC of 22 and 100 hit points. It is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it is immune to all conditions. If it is forced to make a saving throw, treat its ability scores as 10 (+0). If it finishes a short or long rest, the carapace heals, any destroyed hearts regenerate, and the hearts are covered again. Tromokratis dies when all the hearts are destroyed.
Legendary Resistance (3/Day).If Tromokratis fails a saving throw, it can choose to succeed instead.
Magic Weapons.Tromokratis's weapon attacks are magical.
Siege Monster.Tromokratis deals double damage to objects and structures.
Spell-Resistant Carapace.Tromokratis has advantage on saving throws against spells, and any creature that makes a spell attack against Tromokratis has disadvantage on the attack roll.

Actions

Multiattack.Tromokratis makes three attacks: one with its pincer, one with its tail, and one with its tentacle grasp.
Pincer.mw 18 to hit, reach 20 ft., one target. ({@damage 3d6 + 10) bludgeoning damage, and if the target is a creature, it is grappled (escape 26). Until the grapple ends, the target is restrained, and Tromokratis can't use this attack on anyone else.
Tail.mw 18 to hit, reach 20 ft., one target. ({@damage 3d8 + 10) bludgeoning damage, and if the target is a creature, it is knocked prone.
Tentacle Grasp.mw 18 to hit, reach 20 ft., one creature. ({@damage 3d6 + 10) bludgeoning damage, and the target is grappled (escape 26). If the target doesn't escape by the end of its next turn, Tromokratis throws the target up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage.
Bite.mw 18 to hit, reach 5 ft., one target. ({@damage 3d12 + 10) piercing damage. If the target is a Large or smaller creature grappled by Tromokratis, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has Cover||3||total cover against attacks and other effects outside Tromokratis, and it takes 42 (12d6) acid damage at the start of each of Tromokratis's turns. If Tromokratis takes 50 damage or more on a single turn from a creature inside it, Tromokratis must succeed on a 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Tromokratis. If Tromokratis dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
Legendary Actions.The creature can take 3 legendary actions...
Move.Tromokratis moves up to half its speed.
Tail.Tromokratis makes one tail attack.
Bite (Costs 3 Actions).Tromokratis makes one bite attack.

Tromokratis

Most krakens roam the seas, shattering hulls and scattering fleets, but the kraken Tromokratis notoriously vents its wrath on coastal settlements. Whether it acts at the command of the god Thassa or to sate its own hunger, Tromokratis numbers among the most feared threats in the sea, having no fixed lair and wandering where it will. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis's great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for Tromokratis.