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monster

Time-Warden

Time-Warden
Stat Block
CR 16
Reveal Stat Block
Armor Class
18
Hit Points
200
Speed
40 ft., fly 60 ft.
str
20
dex
14
con
20
int
22
wis
22
cha
20
str
20
+5
dex
14
+2
con
20
+5
int
22
+6
wis
22
+6
cha
20
+5

Senses truesight 60 ft., passive Perception 14

Languages All

Traits

Temporal Displacement.The Warden is always affected by the Blur spell.
Chrono-Resilience.The Warden is immune to any effect that would alter its timeline or age.

Actions

Multiattack.The Warden makes three attacks: two with its claws and one with its tail.
Claw.Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) force damage. The target must succeed on a DC 18 Constitution saving throw or be aged 1d10 years.
Time Stop (1/Day).The Warden casts Time Stop.

Legendary Actions

Rewind (1/Day).The Warden regains all lost hit points.
Chrono-Shift.The Warden casts Haste or Slow on a creature it can see within 60 feet.

Ecology

Time-Wardens are celestial clockwork constructs, often taking the form of winged lions or sphinxes with bodies made of translucent, golden glass. They were created by the Argentari to guard their most chronologically sensitive artifacts. They exist slightly out of phase with the standard flow of time, making their movements appear blurred and erratic.

Lair Actions

In its sanctum, the Warden can use the following lair actions:

  • Chrono-Shift: The Warden shifts the flow of time for all creatures in the room, causing a random effect (Haste, Slow, or Reverse).
  • Temporal Banishment: A target is banished to a pocket dimension of frozen time for 1 round (DC 15 Charisma save).
  • Echo-Summon: The Warden summons 1d4 "Echoes" of the players from a different timeline to attack them.

Combat Mechanics

The Warden can use a legendary action to "Rewind" its own HP to its starting amount once per battle. Its melee attacks deal force damage and can age the target by 1d10 years, potentially causing levels of exhaustion. It is immune to time-manipulation spells cast by others and can use Time Stop once per day.

Loot

The warden's core is the "Hourglass of Kings." This legendary item allows a user to cast Time Stop once; after use, the hourglass shatters into mundane sand.