The Aethervale

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monster

Thousand Teeth

Thousand Teeth
Thousand Teeth
CR 6
Large Monstrosity, Neutral Evil
Reveal Stat Block
Armor Class
12 (natural armor)
Hit Points
93 (11d10 + 33)
Speed
30 ft., swim 50 ft.
str
19
+4
dex
10
+0
con
17
+3
int
2
-4
wis
10
+0
cha
7
-2

Traits

Hold Breath.Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day).If Thousand Teeth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.Thousand Teeth makes two attacks: one with its bite and one with its tail.
Bite.mw 7 to hit, reach 5 ft., one target. ({@damage 2d10 + 4) piercing damage.
Tail.mw 7 to hit, reach 10 ft., one target. ({@damage 1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a 15 Strength saving throw or be knocked prone.
Legendary Actions.The creature can take 3 legendary actions...
Detect.Thousand Teeth makes a Wisdom (Perception) check.
Lunge.Thousand Teeth moves up to half its speed.
Bite (Costs 2 Actions).Thousand Teeth makes a bite attack.

Thousand Teeth

Thousand Teeth is an ancient crocodilian nightmare that has served as the apex predator in the swamps near Saltmarsh for as long as anyone can remember. This monster recently fought a number of lizardfolk and lost one of its teeth. Angered and hungry, it sulks in its lair, lost in primal dreams of rending and tearing. It is found in the deep marshes in Danger at Dunwater.