The Aethervale

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monster

Stonemelder

Stonemelder
Stonemelder
CR 4
Medium Humanoid (human), Neutral Evil
Reveal Stat Block
Armor Class
17 ({@item splint armor|phb})
Hit Points
75 (10d8 + 30)
Speed
30 ft.
str
15
+2
dex
10
+0
con
16
+3
int
12
+1
wis
11
+0
cha
17
+3

Traits

Death Burst.When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Actions

Black Earth Rod.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.

Stonemelder

Stonemelders are spellcasters who gain their power from Ogrémoch, using elemental earth magic to sheathe their bodies in carapaces of rock. They are elite champions of the cult and answer only to the cult leaders. Not even the Black Earth priests tell stonemelders what to do.

Each stonemelder carries a weapon known as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch's wrath.