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Solar Bastion Knight

Solar Bastion Knight
Solar Bastion Knight
CR 9
Medium Humanoid (paladin), Neutral Good
Reveal Stat Block
Armor Class
20 ({@item plate armor|PHB}, {@item shield|PHB})
Hit Points
150 (20d8 + 60)
Speed
30 ft.
str
18
+4
dex
10
+0
con
17
+3
int
15
+2
wis
16
+3
cha
17
+3

Traits

Aura of Protection.The knight and each ally within 10 feet of it have advantage on saving throws. This trait is suppressed while the knight has the incapacitated condition.

Actions

Multiattack.The knight makes three Sunspear attacks.
Sunspear.ms,rs 8 to hit, reach 5 ft. or range 120 ft., one target. ({@damage 3d6 + 4) radiant damage, or 21 (5d6 + 4) radiant damage if the target is a Fiend or an Undead.
Solar Flare 5.The knight unleashes a blaze of brilliant energy that fills a 30-foot-radius sphere centered on the knight. Each creature of the knight's choice in that area must make a 15 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) radiant damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight.

Solar Bastion Knight

Knights of the Solar Bastion are battle-hardened veterans who operate independently across the multiverse. When word reaches the organization that a Deck of Many Things has appeared, the nearest knight investigates, but every knight has the magical means to contact the Solar Bastion's headquarters and request help. Even so, it's rare for knights to work together outside their headquarters.

The Solar Bastion knight presented here is an example member of the organization.

Customize this stat block to suit individual knights and differentiate them from each other. For example, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins.

In addition, Sir Jared, detailed at the end of chapter 10, can serve as a model for knights with a lower challenge rating.