The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Skum

Skum
Skum
CR 5
Medium Aberration, Lawful Evil
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
93 (11d8 + 44)
Speed
20 ft., swim 40 ft.
str
19
+4
dex
11
+0
con
18
+4
int
7
-2
wis
12
+1
cha
9
-1

Traits

Abolethic Vassal.The skum is permanently charmed by its aboleth master.
Amphibious.The skum can breathe air and water.
Psychic Conditioning.The skum is immune to the frightened and charmed conditions unless they are from effects created by an aboleth.
Water Dependency.The skum takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water.

Actions

Multiattack.The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch.
Trident.mw 7 to hit, reach 5 ft., one target. ({@damage 1d6 + 4) piercing damage.
Mind-Breaking Touch.mw 7 to hit, reach 5 ft., one target. ({@damage 4d8) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.

Skum

Several poor souls around the Styes have succumbed to an aboleth's magic through its disease-bearing touch. Transformed into creatures called skum, they barely resemble their past forms, their skin turning slimy and translucent while their limbs warp to resemble those of deep-sea oddities. The change makes them dependent on water, which they must immerse themselves in regularly lest they experience painful-and potentially lethal-skin eruptions. Skum are bound to their aboleth master not just by their cursed state, but by a psychic bond that compels them to serve its every sinister whim.