The Aethervale

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monster

Mr. Dory

Mr. Dory
Mr. Dory
CR 10
Medium Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
18 ({@item studded leather armor|phb|studded leather}, {@item shield|phb})
Hit Points
170 (20d8 + 80)
Speed
30 ft.
str
13
+1
dex
20
+5
con
19
+4
int
14
+2
wis
14
+2
cha
16
+3

Traits

Magic Resistance.Mr. Dory has advantage on saving throws against spells and other magical effects.
Water Dependency.Mr. Dory takes 6 (1d12) acid damage at the end of every hour he goes without exposure to water.

Actions

Multiattack.Mr. Dory makes three attacks with his rapier.
Rapier.mw 9 to hit, reach 5 ft., one target. ({@damage 1d8 + 5) piercing damage and 7 (2d6) necrotic damage.
Eye of Corruption 5.Mr. Dory glares at a creature he can see within 30 feet of him. The target must make a 15 Constitution saving throw. On a failed save, it takes 27 (5d10) necrotic damage and 27 (5d10) poison damage and then gains vulnerability to both necrotic and poison damage for 1 minute. On a successful save, it takes half damage and does not gain the vulnerabilities.

Mr. Dory

One of the four councillors who rule the Styes, Mr. Dory hides his cursed nature in plain sight. His rare, liquid-sensitive 'skin condition' is actually a form of the same aboleth affliction that creates skum, though Dory's condition is not as severe, and he has managed to retain his free will.