The Aethervale

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monster

Olara

Olara
Olara
CR 1/2
Medium Humanoid, Neutral Good
Reveal Stat Block
Armor Class
13 ({@item leather armor|PHB})
Hit Points
16 (3d8 + 3)
Speed
30 ft., swim 30 ft.
str
11
+0
dex
14
+2
con
12
+1
int
11
+0
wis
13
+1
cha
11
+0

Traits

Amphibious.Olara can breathe air and water.
Fey Ancestry.Olara has advantage on saving throws to end the charmed condition on herself, and magic can't put her to sleep.
Keen Hearing and Sight.The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack.Olara makes two melee attacks or two ranged attacks.
Shortsword.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) piercing damage.
Longbow.rw 4 to hit, ranged 150/600 ft., one target. ({@damage 1d8 + 2) piercing damage.

Olara

Olara speaks an ancient dialect that formed the basis for both Elvish and Orc, and any character who speaks and understands either of those languages can converse with her. This is a trait she shares with some of the ghosts of her kinfolk that still haunt the ruins of Cael Morrow, but Olara is no ghost; she is one of the few mortals who survived Gruumsh's attack centuries ago. She subsists on the kelp growing throughout the Drowned City.