Myconid Sovereign

Myconid Sovereign
CR 2Large Plant, Lawful Neutral
Reveal Stat Block
Armor Class
13Hit Points
45 (6d10 + 12)Speed
30 ft.str
12
+1
dex
10
+0
con
14
+2
int
13
+1
wis
15
+2
cha
10
+0
Traits
Sun Sickness.While in sunlight, the myconid has Disadvantage|XPHB on D20 Test|XPHB|D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Multiattack.The myconid makes one Slam attack and uses Pacifying Spores.
Slam.m 3, reach 5 ft. ({@damage 2d4 + 1) Bludgeoning damage plus 5 (2d4) Poison damage.
Animating Spores (3/Day).The myconid releases spores at a Medium or Small corpse within 5 feet of it that wasn't a Construct or an Undead. In 24 hours, the corpse rises as a Myconid Spore Servant|XMM. The corpse stays animate for 1d4 + 1 weeks or until destroyed, and it can't be animated again in this way.
Pacifying Spores.con 12, one creature the myconid can see within 10 feet. The target has the {@condition Stunned|XPHB condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Rapport Spores.The myconid expels spores in a 30-foot Emanation [Area of Effect]|XPHB|Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.