The Aethervale

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monster

Merfolk Salvager

Merfolk Salvager
Merfolk Salvager
CR 1
Medium Humanoid (merfolk), Neutral
Reveal Stat Block
Armor Class
12
Hit Points
22 (4d8 + 4)
Speed
10 ft., swim 40 ft.
str
12
+1
dex
14
+2
con
12
+1
int
11
+0
wis
10
+0
cha
13
+1

Traits

Amphibious.The salvager can breathe air and water.

Actions

Multiattack.The salvager makes two attacks with its coral rapier.
Coral Rapier.m 4 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) piercing damage.
Inject Toxin (2/Day).m 4 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) piercing damage, and the creature must succeed on a 12 Constitution saving throw or be paralyzed until the end of its next turn.

Merfolk Salvager

Veterans of scouring the wrecks and ruins found in the deepest waters, these skilled warriors help defend their kin with rapier-like weapons of living coral. The salvagers escort other merfolk on scavenging missions, using their keen senses to detect danger. They are found allying with the lizardfolk in Danger at Dunwater.